SimMechanics    

Creating Bodies and Grounds
Body
Customizable rigid body
Ground
Immobile point at rest in World

Creating Joints

Creating Assembled Joints
Bearing
Composite: one prismatic, three revolutes
Bushing
Composite: three prismatics, three revolutes
Custom Joint
Customizable composite joint: up to three translational and three rotational DoFs
Cylindrical
Composite: one prismatic, one revolute (axes aligned)
Gimbal
Composite: three revolutes
In-Plane
Composite: two prismatics
Planar
Composite: two prismatics, one revolute
Prismatic
Primitive: one translational DoF
Revolute
Primitive: one rotational DoF
Screw
Composite: one prismatic, one revolute (constrained)
Six-DoF
Composite: three prismatics, one spherical
Spherical
Primitive: three rotational DoFs at pivot
Telescoping
Composite: one prismatic, one spherical
Universal
Composite: two revolutes
Weld
Primitive: no DoFs (rigid)

Creating Disassembled Joints
Disassembled Cylindrical
Misaligned translational-rotational DoFs
Disassembled Prismatic
Misaligned translational DoF
Disassembled Revolute
Misaligned rotational DoF
Disassembled Spherical
Dislocated spherical DoF

Creating Massless Connectors
Revolute-Revolute
Composite: revolute separated revolute
Revolute-Spherical
Composite: revolute separated spherical
Spherical-Spherical
Composite: spherical separated spherical

Creating Constraints and Drivers
Angle Driver
Specify angle between two body axes as function of time
Distance Driver
Specify distance between two body CS origins as function of time
Gear Constraint
Constrain two bodies rotating along two tangent pitch circles
Linear Driver
Specify vector component between two Body CS origins as function of time
Parallel Constraint
Constrain two body axes to be parallel
Point-Curve Constraint
Constrain motion of one body along curve on another body
Velocity Driver
Specify projected linear and angular velocities of two bodies as a function of time

Creating Actuators and Sensors
Body Actuator
Apply force/torque or motion to a body
Body Sensor
Measure body motion
Constraint & Driver Sensor

Measure constraint force/torque between pair of constrained bodies

Driver Actuator
Apply motion to pair of constrained bodies
Joint Actuator
Apply force/torque or motion to a joint primitive
Joint Initial Condition Actuator

Apply initial position and velocity to joint primitive

Joint Sensor

Measure joint motion and force/torque

Joint Stiction Actuator
Apply friction to joint primitive

Additional Useful Blocks
Connection Port
Connector Port for a subsystem
Continuous Angle
Convert bounded angular signals to unbounded signals
RotationMatrix2VR

Convert rotation matrix to rotation axis and angle


  SimMechanics Block Reference Blocks - Alphabetical List