SimMechanics    
Planar

Represent a composite joint with two translational DoFs and one rotational DoF, with the rotational axis orthogonal to the plane of the translational axes

Library

Joints

Description

The Planar block represents a composite joint with two translational degrees of freedom (DoFs) as two prismatic primitives and one rotational DoFs as one revolute primitives. The rotation axis must be orthogonal to the plane defined by the two translation axes.

You must connect each side of the Joint block to a Body block at a Body coordinate system (CS) point. The Planar block is assembled: the origins of these Body CSs must lie along the primitive axes, and the Body CS origins on either side of the Joint must be spatially collocated points, to within assembly tolerances.

You can connect any Joint block to two and only two Body blocks, and Joints have a default of two Connector Ports for connecting to base and follower Bodies.

A Joint block represents only the abstract relative motion of two bodies, not the bodies themselves. You must specify reference CSs to define the directions of the joint axes.

Dialog Box and Parameters

The dialog box has two active areas, Connection parameters and Parameters.

Connection Parameters

Current base
When you connect the base (B) Connector Port on the Planar block to a Body CS Port on a Body, this parameter is automatically reset to the name of this Body CS. See the following Planar base and follower Body Connector Ports figure.
The base Body is automatically connected to the first joint primitive P1 in the primitive list in Parameters.
Current follower
When you connect the follower (F) Connector Port on the Planar block to a Body CS Port on a Body, this parameter is automatically reset to the name of this Body CS. See the following Planar base and follower Body Connector Ports figure.
The follower Body is automatically connected to the last joint primitive R1 in the primitive list in Parameters.
Number of sensor/actuator ports
Using this spinner menu, you can set the number of extra Connector Ports needed for connecting Joint Actuator and Joint Sensor blocks to this Joint. The default is 0.
The motions of prismatic and revolute primitives are specified in linear and angular units, respectively.

The base (B)-follower (F) Body sequence determines the sense of positive motion. Positive translation is the follower moving in the direction of the translation axis. Positive rotation is the follower moving around the rotational axis following the right-hand rule.

Planar base and follower Body Connector Ports

Parameters

Toggle between the Axes and Advanced panels with the tabs.

The entries on the Axes pane are required. Each DoF primitive in Planar has an entry line. These lines specify the direction of the axes of action of the DoFs that the Planar represents.

Name - Primitive
The primitive list states the names and types of joint primitives that make up the Planar block: prismatic primitives P1, P2 and revolute primitives R1.
Axis of action [x y z]
Enter here as a three-component vector the directional axes defining the allowed motions of these primitives and their corresponding DoFs:
Reference csys
Using the pull-down menu, choose the coordinate system (World, the base Body CS, or the follower Body CS) whose coordinate axes the vector axis of action is oriented with respect to. This CS also determines the absolute meaning of forces/torques and motion along/about the joint axis. The default is WORLD.

The Advanced pane is optional. You use it to control the way SimMechanics interprets the topology of your schematic diagram.

Mark as the preferred cut joint
In a closed loop, one and only one joint is cut during the simulation. SimMechanics does the cutting internally and automatically.
If you want this particular joint to be weighted preferentially for cutting during the simulation, select the check box. The default is unselected.

See Also

In-Plane, Prismatic, Revolute

See Modeling Joints for more on representing DoFs with Joints.

See Checking Schematic Topology and How SimMechanics Works for more on closed loops and cutting.


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