SimMechanics | ![]() ![]() |
The World Coordinate System and Gravity
Before you configure a Ground block, you need to understand SimMechanics' internally defined fixed or "absolute" coordinate system (CS) called World. The World CS sits at rest in the inertial reference frame also called World. The World CS has an origin (0,0,0) and a triad of right-handed, orthogonal coordinate axes.
The default World coordinate axes are defined so that
The vertical direction or up-and-down is determined by the gravity vector direction (acceleration g) relative to the World axes. Gravity is a background property of a model that you can reset before starting a simulation, but does not dynamically change during a simulation.
See Mechanical Environment Settings Dialog Box in Running Mechanical Models for displaying global mechanical properties of SimMechanics models.
Configuring a Ground Block
World serves as the single absolute CS that defines all other CSs. But you can create additional ground points at rest in World, at positions other than the World origin, by using Ground blocks. Ground blocks, representing ground points, play a dynamical role in machine models. They function as immobile bodies.
Figure 2-1: A Ground Point Relative to World
Steps to Configuring the Ground Block
Now place a fixed ground point at position (3,4,5) in the World CS:
[3 4 5]
. Click OK to close the dialog box.
Properties of Grounds
At every ground point, a Grounded CS is automatically created:
![]() | Building a Simple Pendulum | Configuring a Body Block | ![]() |