Surface: Marker/Edges
Marker Properties
Edge Properties
Marker Properties
- Style - Select the type of marker from the list. (
Marker
)
- Size - Size of marker in points (1 point = 1/72 inch). (
MarkerSize
)
- Edge color - The color of the marker or the edge of the maker for filled markers. (
MarkerEdgeColor
)
- A color name or RGB color specification.
- No color (none) - Filled marker edges are not drawn. Nonfilled markers are not drawn.
- Inherited (auto) - Uses the same color as the surface edge color (see Mesh Properties).
- Faceted CData (flat) - Each edge is a single, solid color determined by the vertex color.
- Face color - The fill color for markers that are closed shapes (circle, square, dot, diamond, pentagram, hexagram, and the four triangles). (
MarkerFaceColor
)
- A color name or RGB color specification.
- No color (none) - Filled marker faces are not drawn. Nonfilled markers are not affected.
- Inherited (auto) - Face color is set to axes background color.
- Faceted CData (flat) - Each marker face is a single, solid color determined by the vertex color.
Edge Properties
- Line style - Select the style of the lines for the edges of the surface faces. (
LineStyle
)
- Line width - Width of the lines used to draw the edges of the surface faces.
- Color - Coloring of the lines used to draw the edges of the surface faces (i.e., the mesh lines). (
EdgeColor
)
- A color name or RGB color specification.
- No color (none) - Edge lines are not drawn.
- Faceted CData (flat) - Each line is a single, solid color.
- Blended CData (interp) - Interpolation of the vertex color values determines the color of each face.
- Mesh style - Display mesh lines along rows or columns of data matrix. (
MeshStyle
)
- Row lines only (row) - Draw edge lines parallel to x-axis (i.e., along the rows of the surface
ZData
matrix).
- Column lines only (column) - Draw edge lines parallel to y-axis (i.e., along the column of the surface
ZData
matrix).
- Lighting - Specify method for lighting surface edges. (
EdgeLighting
)
- No shading (none) - Lights do not affect the edges of the surface.
- Faceted (flat) - The lighting effect is uniform across each face edge.
- Rounded (gouraud) - Linear interpolation of edge lighting calculated at vertices.
- Smoother rounded (phong) - Interpolate vertex normals across face edge. Produces smoothest results and uses
Zbuffer
renderer.
- Alpha - Transparency of edge lines. Numeric value between 0 and 1 or a mapping from alpha data. (
EdgeAlpha
)
- Opaque (1.0) - No transparency.
- Transparent (0.5) - All surface edges are translucent. Half way between opaque and clear.
- Clear (0.0) - Surface edges are completely clear and invisible.
- Faceted AlphaData (flat) - Each face edge has a single alpha value determined by
AlphaData
. Requires AlphaData
matrix, see Alpha panel.
- Blended AlphaData (interp) - Alpha values are determined by interpolating vertex
AlphaData
across the face. Requires AlphaData
matrix, see Alpha tab.